module Godot.Core.GodotAnimation where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern TYPE_BEZIER :: Int pattern TYPE_BEZIER = 3 pattern INTERPOLATION_NEAREST :: Int pattern INTERPOLATION_NEAREST = 0 pattern UPDATE_DISCRETE :: Int pattern UPDATE_DISCRETE = 1 pattern INTERPOLATION_LINEAR :: Int pattern INTERPOLATION_LINEAR = 1 pattern TYPE_VALUE :: Int pattern TYPE_VALUE = 0 pattern UPDATE_CAPTURE :: Int pattern UPDATE_CAPTURE = 3 pattern TYPE_METHOD :: Int pattern TYPE_METHOD = 2 pattern UPDATE_CONTINUOUS :: Int pattern UPDATE_CONTINUOUS = 0 pattern INTERPOLATION_CUBIC :: Int pattern INTERPOLATION_CUBIC = 2 pattern TYPE_TRANSFORM :: Int pattern TYPE_TRANSFORM = 1 pattern UPDATE_TRIGGER :: Int pattern UPDATE_TRIGGER = 2 pattern TYPE_AUDIO :: Int pattern TYPE_AUDIO = 4 pattern TYPE_ANIMATION :: Int pattern TYPE_ANIMATION = 5