module Godot.Core.GodotAnimationNodeBlendTree where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern CONNECTION_ERROR_NO_INPUT_INDEX :: Int pattern CONNECTION_ERROR_NO_INPUT_INDEX = 2 pattern CONNECTION_ERROR_NO_OUTPUT :: Int pattern CONNECTION_ERROR_NO_OUTPUT = 3 pattern CONNECTION_OK :: Int pattern CONNECTION_OK = 0 pattern CONNECTION_ERROR_SAME_NODE :: Int pattern CONNECTION_ERROR_SAME_NODE = 4 pattern CONNECTION_ERROR_CONNECTION_EXISTS :: Int pattern CONNECTION_ERROR_CONNECTION_EXISTS = 5 pattern CONNECTION_ERROR_NO_INPUT :: Int pattern CONNECTION_ERROR_NO_INPUT = 1