module Godot.Core.GodotArea2D where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern SPACE_OVERRIDE_REPLACE :: Int pattern SPACE_OVERRIDE_REPLACE = 3 pattern SPACE_OVERRIDE_DISABLED :: Int pattern SPACE_OVERRIDE_DISABLED = 0 pattern SPACE_OVERRIDE_COMBINE_REPLACE :: Int pattern SPACE_OVERRIDE_COMBINE_REPLACE = 2 pattern SPACE_OVERRIDE_REPLACE_COMBINE :: Int pattern SPACE_OVERRIDE_REPLACE_COMBINE = 4 pattern SPACE_OVERRIDE_COMBINE :: Int pattern SPACE_OVERRIDE_COMBINE = 1 area_exited :: Signal GodotArea2D area_exited = Signal "area_exited" area_shape_exited :: Signal GodotArea2D area_shape_exited = Signal "area_shape_exited" body_entered :: Signal GodotArea2D body_entered = Signal "body_entered" body_shape_entered :: Signal GodotArea2D body_shape_entered = Signal "body_shape_entered" area_entered :: Signal GodotArea2D area_entered = Signal "area_entered" area_shape_entered :: Signal GodotArea2D area_shape_entered = Signal "area_shape_entered" body_exited :: Signal GodotArea2D body_exited = Signal "body_exited" body_shape_exited :: Signal GodotArea2D body_shape_exited = Signal "body_shape_exited"