module Godot.Core.GodotAudioStreamPlayer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern MIX_TARGET_SURROUND :: Int pattern MIX_TARGET_SURROUND = 1 pattern MIX_TARGET_STEREO :: Int pattern MIX_TARGET_STEREO = 0 pattern MIX_TARGET_CENTER :: Int pattern MIX_TARGET_CENTER = 2 finished :: Signal GodotAudioStreamPlayer finished = Signal "finished"