module Godot.Core.GodotBakedLightmap where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern BAKE_QUALITY_LOW :: Int pattern BAKE_QUALITY_LOW = 0 pattern BAKE_QUALITY_MEDIUM :: Int pattern BAKE_QUALITY_MEDIUM = 1 pattern BAKE_ERROR_CANT_CREATE_IMAGE :: Int pattern BAKE_ERROR_CANT_CREATE_IMAGE = 3 pattern BAKE_ERROR_NO_MESHES :: Int pattern BAKE_ERROR_NO_MESHES = 2 pattern BAKE_ERROR_OK :: Int pattern BAKE_ERROR_OK = 0 pattern BAKE_MODE_CONE_TRACE :: Int pattern BAKE_MODE_CONE_TRACE = 0 pattern BAKE_MODE_RAY_TRACE :: Int pattern BAKE_MODE_RAY_TRACE = 1 pattern BAKE_ERROR_NO_SAVE_PATH :: Int pattern BAKE_ERROR_NO_SAVE_PATH = 1 pattern BAKE_ERROR_USER_ABORTED :: Int pattern BAKE_ERROR_USER_ABORTED = 4 pattern BAKE_QUALITY_HIGH :: Int pattern BAKE_QUALITY_HIGH = 2