module Godot.Core.GodotCanvasItemMaterial where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern BLEND_MODE_ADD :: Int pattern BLEND_MODE_ADD = 1 pattern BLEND_MODE_MIX :: Int pattern BLEND_MODE_MIX = 0 pattern LIGHT_MODE_LIGHT_ONLY :: Int pattern LIGHT_MODE_LIGHT_ONLY = 2 pattern BLEND_MODE_MUL :: Int pattern BLEND_MODE_MUL = 3 pattern BLEND_MODE_PREMULT_ALPHA :: Int pattern BLEND_MODE_PREMULT_ALPHA = 4 pattern LIGHT_MODE_NORMAL :: Int pattern LIGHT_MODE_NORMAL = 0 pattern BLEND_MODE_SUB :: Int pattern BLEND_MODE_SUB = 2 pattern LIGHT_MODE_UNSHADED :: Int pattern LIGHT_MODE_UNSHADED = 1