module Godot.Core.GodotClippedCamera where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern CLIP_PROCESS_PHYSICS :: Int pattern CLIP_PROCESS_PHYSICS = 0 pattern CLIP_PROCESS_IDLE :: Int pattern CLIP_PROCESS_IDLE = 1