module Godot.Core.GodotCollisionObject where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto mouse_exited :: Signal GodotCollisionObject mouse_exited = Signal "mouse_exited" mouse_entered :: Signal GodotCollisionObject mouse_entered = Signal "mouse_entered" input_event :: Signal GodotCollisionObject input_event = Signal "input_event"