module Godot.Core.GodotCurve where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern TANGENT_LINEAR :: Int pattern TANGENT_LINEAR = 1 pattern TANGENT_FREE :: Int pattern TANGENT_FREE = 0 pattern TANGENT_MODE_COUNT :: Int pattern TANGENT_MODE_COUNT = 2 range_changed :: Signal GodotCurve range_changed = Signal "range_changed"