module Godot.Core.GodotDirectionalLight where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern SHADOW_ORTHOGONAL :: Int pattern SHADOW_ORTHOGONAL = 0 pattern SHADOW_PARALLEL_4_SPLITS :: Int pattern SHADOW_PARALLEL_4_SPLITS = 2 pattern SHADOW_DEPTH_RANGE_STABLE :: Int pattern SHADOW_DEPTH_RANGE_STABLE = 0 pattern SHADOW_DEPTH_RANGE_OPTIMIZED :: Int pattern SHADOW_DEPTH_RANGE_OPTIMIZED = 1 pattern SHADOW_PARALLEL_2_SPLITS :: Int pattern SHADOW_PARALLEL_2_SPLITS = 1