module Godot.Core.GodotDynamicFontData where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern HINTING_NONE :: Int pattern HINTING_NONE = 0 pattern HINTING_NORMAL :: Int pattern HINTING_NORMAL = 2 pattern HINTING_LIGHT :: Int pattern HINTING_LIGHT = 1