module Godot.Core.GodotEnvironment where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern TONE_MAPPER_FILMIC :: Int pattern TONE_MAPPER_FILMIC = 2 pattern SSAO_QUALITY_LOW :: Int pattern SSAO_QUALITY_LOW = 0 pattern BG_CANVAS :: Int pattern BG_CANVAS = 4 pattern DOF_BLUR_QUALITY_LOW :: Int pattern DOF_BLUR_QUALITY_LOW = 0 pattern GLOW_BLEND_MODE_ADDITIVE :: Int pattern GLOW_BLEND_MODE_ADDITIVE = 0 pattern DOF_BLUR_QUALITY_HIGH :: Int pattern DOF_BLUR_QUALITY_HIGH = 2 pattern DOF_BLUR_QUALITY_MEDIUM :: Int pattern DOF_BLUR_QUALITY_MEDIUM = 1 pattern BG_SKY :: Int pattern BG_SKY = 2 pattern SSAO_QUALITY_MEDIUM :: Int pattern SSAO_QUALITY_MEDIUM = 1 pattern GLOW_BLEND_MODE_SOFTLIGHT :: Int pattern GLOW_BLEND_MODE_SOFTLIGHT = 2 pattern TONE_MAPPER_LINEAR :: Int pattern TONE_MAPPER_LINEAR = 0 pattern BG_MAX :: Int pattern BG_MAX = 6 pattern BG_COLOR_SKY :: Int pattern BG_COLOR_SKY = 3 pattern SSAO_BLUR_DISABLED :: Int pattern SSAO_BLUR_DISABLED = 0 pattern SSAO_BLUR_2x2 :: Int pattern SSAO_BLUR_2x2 = 2 pattern TONE_MAPPER_ACES :: Int pattern TONE_MAPPER_ACES = 3 pattern SSAO_BLUR_1x1 :: Int pattern SSAO_BLUR_1x1 = 1 pattern BG_COLOR :: Int pattern BG_COLOR = 1 pattern SSAO_BLUR_3x3 :: Int pattern SSAO_BLUR_3x3 = 3 pattern GLOW_BLEND_MODE_REPLACE :: Int pattern GLOW_BLEND_MODE_REPLACE = 3 pattern GLOW_BLEND_MODE_SCREEN :: Int pattern GLOW_BLEND_MODE_SCREEN = 1 pattern SSAO_QUALITY_HIGH :: Int pattern SSAO_QUALITY_HIGH = 2 pattern TONE_MAPPER_REINHARDT :: Int pattern TONE_MAPPER_REINHARDT = 1 pattern BG_CLEAR_COLOR :: Int pattern BG_CLEAR_COLOR = 0 pattern BG_KEEP :: Int pattern BG_KEEP = 5