module Godot.Core.GodotGraphNode where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern OVERLAY_DISABLED :: Int pattern OVERLAY_DISABLED = 0 pattern OVERLAY_POSITION :: Int pattern OVERLAY_POSITION = 2 pattern OVERLAY_BREAKPOINT :: Int pattern OVERLAY_BREAKPOINT = 1 raise_request :: Signal GodotGraphNode raise_request = Signal "raise_request" close_request :: Signal GodotGraphNode close_request = Signal "close_request" dragged :: Signal GodotGraphNode dragged = Signal "dragged" offset_changed :: Signal GodotGraphNode offset_changed = Signal "offset_changed" resize_request :: Signal GodotGraphNode resize_request = Signal "resize_request"