module Godot.Core.GodotItemList where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern ICON_MODE_LEFT :: Int pattern ICON_MODE_LEFT = 1 pattern SELECT_MULTI :: Int pattern SELECT_MULTI = 1 pattern SELECT_SINGLE :: Int pattern SELECT_SINGLE = 0 pattern ICON_MODE_TOP :: Int pattern ICON_MODE_TOP = 0 item_activated :: Signal GodotItemList item_activated = Signal "item_activated" multi_selected :: Signal GodotItemList multi_selected = Signal "multi_selected" nothing_selected :: Signal GodotItemList nothing_selected = Signal "nothing_selected" rmb_clicked :: Signal GodotItemList rmb_clicked = Signal "rmb_clicked" item_rmb_selected :: Signal GodotItemList item_rmb_selected = Signal "item_rmb_selected" item_selected :: Signal GodotItemList item_selected = Signal "item_selected"