module Godot.Core.GodotLineEdit where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern MENU_PASTE :: Int pattern MENU_PASTE = 2 pattern ALIGN_RIGHT :: Int pattern ALIGN_RIGHT = 2 pattern ALIGN_FILL :: Int pattern ALIGN_FILL = 3 pattern MENU_CLEAR :: Int pattern MENU_CLEAR = 3 pattern MENU_MAX :: Int pattern MENU_MAX = 7 pattern MENU_REDO :: Int pattern MENU_REDO = 6 pattern MENU_COPY :: Int pattern MENU_COPY = 1 pattern MENU_UNDO :: Int pattern MENU_UNDO = 5 pattern MENU_SELECT_ALL :: Int pattern MENU_SELECT_ALL = 4 pattern MENU_CUT :: Int pattern MENU_CUT = 0 pattern ALIGN_LEFT :: Int pattern ALIGN_LEFT = 0 pattern ALIGN_CENTER :: Int pattern ALIGN_CENTER = 1 text_entered :: Signal GodotLineEdit text_entered = Signal "text_entered" text_changed :: Signal GodotLineEdit text_changed = Signal "text_changed"