module Godot.Core.GodotNetworkedMultiplayerENet where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern COMPRESS_NONE :: Int pattern COMPRESS_NONE = 0 pattern COMPRESS_RANGE_CODER :: Int pattern COMPRESS_RANGE_CODER = 1 pattern COMPRESS_ZLIB :: Int pattern COMPRESS_ZLIB = 3 pattern COMPRESS_FASTLZ :: Int pattern COMPRESS_FASTLZ = 2 pattern COMPRESS_ZSTD :: Int pattern COMPRESS_ZSTD = 4