module Godot.Core.GodotNetworkedMultiplayerPeer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern CONNECTION_DISCONNECTED :: Int pattern CONNECTION_DISCONNECTED = 0 pattern TRANSFER_MODE_UNRELIABLE :: Int pattern TRANSFER_MODE_UNRELIABLE = 0 pattern CONNECTION_CONNECTED :: Int pattern CONNECTION_CONNECTED = 2 pattern TARGET_PEER_SERVER :: Int pattern TARGET_PEER_SERVER = 1 pattern TARGET_PEER_BROADCAST :: Int pattern TARGET_PEER_BROADCAST = 0 pattern CONNECTION_CONNECTING :: Int pattern CONNECTION_CONNECTING = 1 pattern TRANSFER_MODE_RELIABLE :: Int pattern TRANSFER_MODE_RELIABLE = 2 pattern TRANSFER_MODE_UNRELIABLE_ORDERED :: Int pattern TRANSFER_MODE_UNRELIABLE_ORDERED = 1 connection_failed :: Signal GodotNetworkedMultiplayerPeer connection_failed = Signal "connection_failed" connection_succeeded :: Signal GodotNetworkedMultiplayerPeer connection_succeeded = Signal "connection_succeeded" peer_disconnected :: Signal GodotNetworkedMultiplayerPeer peer_disconnected = Signal "peer_disconnected" peer_connected :: Signal GodotNetworkedMultiplayerPeer peer_connected = Signal "peer_connected" server_disconnected :: Signal GodotNetworkedMultiplayerPeer server_disconnected = Signal "server_disconnected"