module Godot.Core.GodotParticlesMaterial where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern FLAG_ALIGN_Y_TO_VELOCITY :: Int pattern FLAG_ALIGN_Y_TO_VELOCITY = 0 pattern PARAM_RADIAL_ACCEL :: Int pattern PARAM_RADIAL_ACCEL = 4 pattern FLAG_ROTATE_Y :: Int pattern FLAG_ROTATE_Y = 1 pattern EMISSION_SHAPE_SPHERE :: Int pattern EMISSION_SHAPE_SPHERE = 1 pattern PARAM_ANGULAR_VELOCITY :: Int pattern PARAM_ANGULAR_VELOCITY = 1 pattern PARAM_TANGENTIAL_ACCEL :: Int pattern PARAM_TANGENTIAL_ACCEL = 5 pattern PARAM_ANIM_SPEED :: Int pattern PARAM_ANIM_SPEED = 10 pattern EMISSION_SHAPE_BOX :: Int pattern EMISSION_SHAPE_BOX = 2 pattern EMISSION_SHAPE_POINTS :: Int pattern EMISSION_SHAPE_POINTS = 3 pattern PARAM_MAX :: Int pattern PARAM_MAX = 12 pattern PARAM_INITIAL_LINEAR_VELOCITY :: Int pattern PARAM_INITIAL_LINEAR_VELOCITY = 0 pattern FLAG_MAX :: Int pattern FLAG_MAX = 4 pattern PARAM_LINEAR_ACCEL :: Int pattern PARAM_LINEAR_ACCEL = 3 pattern EMISSION_SHAPE_DIRECTED_POINTS :: Int pattern EMISSION_SHAPE_DIRECTED_POINTS = 4 pattern EMISSION_SHAPE_POINT :: Int pattern EMISSION_SHAPE_POINT = 0 pattern PARAM_ORBIT_VELOCITY :: Int pattern PARAM_ORBIT_VELOCITY = 2 pattern PARAM_SCALE :: Int pattern PARAM_SCALE = 8 pattern PARAM_DAMPING :: Int pattern PARAM_DAMPING = 6 pattern PARAM_HUE_VARIATION :: Int pattern PARAM_HUE_VARIATION = 9 pattern PARAM_ANIM_OFFSET :: Int pattern PARAM_ANIM_OFFSET = 11 pattern PARAM_ANGLE :: Int pattern PARAM_ANGLE = 7