module Godot.Core.GodotPerformance where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern PHYSICS_2D_ISLAND_COUNT :: Int pattern PHYSICS_2D_ISLAND_COUNT = 23 pattern OBJECT_RESOURCE_COUNT :: Int pattern OBJECT_RESOURCE_COUNT = 9 pattern RENDER_VERTEX_MEM_USED :: Int pattern RENDER_VERTEX_MEM_USED = 19 pattern PHYSICS_3D_ISLAND_COUNT :: Int pattern PHYSICS_3D_ISLAND_COUNT = 26 pattern PHYSICS_2D_COLLISION_PAIRS :: Int pattern PHYSICS_2D_COLLISION_PAIRS = 22 pattern MEMORY_STATIC_MAX :: Int pattern MEMORY_STATIC_MAX = 5 pattern TIME_PHYSICS_PROCESS :: Int pattern TIME_PHYSICS_PROCESS = 2 pattern RENDER_TEXTURE_MEM_USED :: Int pattern RENDER_TEXTURE_MEM_USED = 18 pattern MEMORY_DYNAMIC_MAX :: Int pattern MEMORY_DYNAMIC_MAX = 6 pattern MEMORY_DYNAMIC :: Int pattern MEMORY_DYNAMIC = 4 pattern RENDER_MATERIAL_CHANGES_IN_FRAME :: Int pattern RENDER_MATERIAL_CHANGES_IN_FRAME = 13 pattern OBJECT_NODE_COUNT :: Int pattern OBJECT_NODE_COUNT = 10 pattern AUDIO_OUTPUT_LATENCY :: Int pattern AUDIO_OUTPUT_LATENCY = 27 pattern RENDER_OBJECTS_IN_FRAME :: Int pattern RENDER_OBJECTS_IN_FRAME = 11 pattern RENDER_DRAW_CALLS_IN_FRAME :: Int pattern RENDER_DRAW_CALLS_IN_FRAME = 16 pattern TIME_PROCESS :: Int pattern TIME_PROCESS = 1 pattern MEMORY_MESSAGE_BUFFER_MAX :: Int pattern MEMORY_MESSAGE_BUFFER_MAX = 7 pattern PHYSICS_3D_COLLISION_PAIRS :: Int pattern PHYSICS_3D_COLLISION_PAIRS = 25 pattern RENDER_SHADER_CHANGES_IN_FRAME :: Int pattern RENDER_SHADER_CHANGES_IN_FRAME = 14 pattern MONITOR_MAX :: Int pattern MONITOR_MAX = 28 pattern TIME_FPS :: Int pattern TIME_FPS = 0 pattern PHYSICS_2D_ACTIVE_OBJECTS :: Int pattern PHYSICS_2D_ACTIVE_OBJECTS = 21 pattern RENDER_SURFACE_CHANGES_IN_FRAME :: Int pattern RENDER_SURFACE_CHANGES_IN_FRAME = 15 pattern RENDER_VIDEO_MEM_USED :: Int pattern RENDER_VIDEO_MEM_USED = 17 pattern MEMORY_STATIC :: Int pattern MEMORY_STATIC = 3 pattern RENDER_VERTICES_IN_FRAME :: Int pattern RENDER_VERTICES_IN_FRAME = 12 pattern OBJECT_COUNT :: Int pattern OBJECT_COUNT = 8 pattern PHYSICS_3D_ACTIVE_OBJECTS :: Int pattern PHYSICS_3D_ACTIVE_OBJECTS = 24 pattern RENDER_USAGE_VIDEO_MEM_TOTAL :: Int pattern RENDER_USAGE_VIDEO_MEM_TOTAL = 20