module Godot.Core.GodotProximityGroup where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern MODE_SIGNAL :: Int pattern MODE_SIGNAL = 1 pattern MODE_PROXY :: Int pattern MODE_PROXY = 0 broadcast :: Signal GodotProximityGroup broadcast = Signal "broadcast"