module Godot.Core.GodotRange where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto value_changed :: Signal GodotRange value_changed = Signal "value_changed" changed :: Signal GodotRange changed = Signal "changed"