module Godot.Core.GodotRichTextLabel where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern ITEM_UNDERLINE :: Int pattern ITEM_UNDERLINE = 6 pattern ITEM_META :: Int pattern ITEM_META = 12 pattern ITEM_ALIGN :: Int pattern ITEM_ALIGN = 8 pattern ITEM_FRAME :: Int pattern ITEM_FRAME = 0 pattern ALIGN_RIGHT :: Int pattern ALIGN_RIGHT = 2 pattern ALIGN_FILL :: Int pattern ALIGN_FILL = 3 pattern ITEM_STRIKETHROUGH :: Int pattern ITEM_STRIKETHROUGH = 7 pattern ITEM_FONT :: Int pattern ITEM_FONT = 4 pattern ITEM_TABLE :: Int pattern ITEM_TABLE = 11 pattern ITEM_COLOR :: Int pattern ITEM_COLOR = 5 pattern ITEM_TEXT :: Int pattern ITEM_TEXT = 1 pattern ITEM_IMAGE :: Int pattern ITEM_IMAGE = 2 pattern LIST_NUMBERS :: Int pattern LIST_NUMBERS = 0 pattern LIST_LETTERS :: Int pattern LIST_LETTERS = 1 pattern ITEM_LIST :: Int pattern ITEM_LIST = 10 pattern ITEM_NEWLINE :: Int pattern ITEM_NEWLINE = 3 pattern ITEM_INDENT :: Int pattern ITEM_INDENT = 9 pattern LIST_DOTS :: Int pattern LIST_DOTS = 2 pattern ALIGN_LEFT :: Int pattern ALIGN_LEFT = 0 pattern ALIGN_CENTER :: Int pattern ALIGN_CENTER = 1 meta_clicked :: Signal GodotRichTextLabel meta_clicked = Signal "meta_clicked" meta_hover_started :: Signal GodotRichTextLabel meta_hover_started = Signal "meta_hover_started" meta_hover_ended :: Signal GodotRichTextLabel meta_hover_ended = Signal "meta_hover_ended"