module Godot.Core.GodotSceneTree where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern STRETCH_ASPECT_KEEP :: Int pattern STRETCH_ASPECT_KEEP = 1 pattern STRETCH_ASPECT_IGNORE :: Int pattern STRETCH_ASPECT_IGNORE = 0 pattern GROUP_CALL_REALTIME :: Int pattern GROUP_CALL_REALTIME = 2 pattern GROUP_CALL_UNIQUE :: Int pattern GROUP_CALL_UNIQUE = 4 pattern STRETCH_MODE_DISABLED :: Int pattern STRETCH_MODE_DISABLED = 0 pattern STRETCH_ASPECT_KEEP_HEIGHT :: Int pattern STRETCH_ASPECT_KEEP_HEIGHT = 3 pattern STRETCH_MODE_2D :: Int pattern STRETCH_MODE_2D = 1 pattern GROUP_CALL_REVERSE :: Int pattern GROUP_CALL_REVERSE = 1 pattern STRETCH_ASPECT_KEEP_WIDTH :: Int pattern STRETCH_ASPECT_KEEP_WIDTH = 2 pattern STRETCH_MODE_VIEWPORT :: Int pattern STRETCH_MODE_VIEWPORT = 2 pattern GROUP_CALL_DEFAULT :: Int pattern GROUP_CALL_DEFAULT = 0 pattern STRETCH_ASPECT_EXPAND :: Int pattern STRETCH_ASPECT_EXPAND = 4 connected_to_server :: Signal GodotSceneTree connected_to_server = Signal "connected_to_server" node_configuration_warning_changed :: Signal GodotSceneTree node_configuration_warning_changed = Signal "node_configuration_warning_changed" connection_failed :: Signal GodotSceneTree connection_failed = Signal "connection_failed" physics_frame :: Signal GodotSceneTree physics_frame = Signal "physics_frame" screen_resized :: Signal GodotSceneTree screen_resized = Signal "screen_resized" network_peer_disconnected :: Signal GodotSceneTree network_peer_disconnected = Signal "network_peer_disconnected" network_peer_connected :: Signal GodotSceneTree network_peer_connected = Signal "network_peer_connected" node_removed :: Signal GodotSceneTree node_removed = Signal "node_removed" node_added :: Signal GodotSceneTree node_added = Signal "node_added" files_dropped :: Signal GodotSceneTree files_dropped = Signal "files_dropped" idle_frame :: Signal GodotSceneTree idle_frame = Signal "idle_frame" server_disconnected :: Signal GodotSceneTree server_disconnected = Signal "server_disconnected" tree_changed :: Signal GodotSceneTree tree_changed = Signal "tree_changed"