module Godot.Core.GodotSplitContainer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern DRAGGER_HIDDEN :: Int pattern DRAGGER_HIDDEN = 1 pattern DRAGGER_HIDDEN_COLLAPSED :: Int pattern DRAGGER_HIDDEN_COLLAPSED = 2 pattern DRAGGER_VISIBLE :: Int pattern DRAGGER_VISIBLE = 0 dragged :: Signal GodotSplitContainer dragged = Signal "dragged"