module Godot.Core.GodotSprite where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto frame_changed :: Signal GodotSprite frame_changed = Signal "frame_changed" texture_changed :: Signal GodotSprite texture_changed = Signal "texture_changed"