module Godot.Core.GodotStreamPeerSSL where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern STATUS_CONNECTED :: Int pattern STATUS_CONNECTED = 2 pattern STATUS_ERROR :: Int pattern STATUS_ERROR = 3 pattern STATUS_DISCONNECTED :: Int pattern STATUS_DISCONNECTED = 0 pattern STATUS_ERROR_HOSTNAME_MISMATCH :: Int pattern STATUS_ERROR_HOSTNAME_MISMATCH = 4 pattern STATUS_HANDSHAKING :: Int pattern STATUS_HANDSHAKING = 1