module Godot.Core.GodotStreamPeerTCP where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern STATUS_CONNECTED :: Int pattern STATUS_CONNECTED = 2 pattern STATUS_CONNECTING :: Int pattern STATUS_CONNECTING = 1 pattern STATUS_ERROR :: Int pattern STATUS_ERROR = 3 pattern STATUS_NONE :: Int pattern STATUS_NONE = 0