module Godot.Core.GodotTabs where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern ALIGN_RIGHT :: Int pattern ALIGN_RIGHT = 2 pattern CLOSE_BUTTON_SHOW_ACTIVE_ONLY :: Int pattern CLOSE_BUTTON_SHOW_ACTIVE_ONLY = 1 pattern ALIGN_MAX :: Int pattern ALIGN_MAX = 3 pattern CLOSE_BUTTON_MAX :: Int pattern CLOSE_BUTTON_MAX = 3 pattern CLOSE_BUTTON_SHOW_ALWAYS :: Int pattern CLOSE_BUTTON_SHOW_ALWAYS = 2 pattern CLOSE_BUTTON_SHOW_NEVER :: Int pattern CLOSE_BUTTON_SHOW_NEVER = 0 pattern ALIGN_LEFT :: Int pattern ALIGN_LEFT = 0 pattern ALIGN_CENTER :: Int pattern ALIGN_CENTER = 1 tab_close :: Signal GodotTabs tab_close = Signal "tab_close" tab_clicked :: Signal GodotTabs tab_clicked = Signal "tab_clicked" reposition_active_tab_request :: Signal GodotTabs reposition_active_tab_request = Signal "reposition_active_tab_request" right_button_pressed :: Signal GodotTabs right_button_pressed = Signal "right_button_pressed" tab_changed :: Signal GodotTabs tab_changed = Signal "tab_changed" tab_hover :: Signal GodotTabs tab_hover = Signal "tab_hover"