module Godot.Core.GodotTileMap where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern MODE_CUSTOM :: Int pattern MODE_CUSTOM = 2 pattern HALF_OFFSET_Y :: Int pattern HALF_OFFSET_Y = 1 pattern MODE_SQUARE :: Int pattern MODE_SQUARE = 0 pattern TILE_ORIGIN_BOTTOM_LEFT :: Int pattern TILE_ORIGIN_BOTTOM_LEFT = 2 pattern TILE_ORIGIN_CENTER :: Int pattern TILE_ORIGIN_CENTER = 1 pattern HALF_OFFSET_DISABLED :: Int pattern HALF_OFFSET_DISABLED = 2 pattern TILE_ORIGIN_TOP_LEFT :: Int pattern TILE_ORIGIN_TOP_LEFT = 0 pattern MODE_ISOMETRIC :: Int pattern MODE_ISOMETRIC = 1 pattern INVALID_CELL :: Int pattern INVALID_CELL = -1 pattern HALF_OFFSET_X :: Int pattern HALF_OFFSET_X = 0 settings_changed :: Signal GodotTileMap settings_changed = Signal "settings_changed"