module Godot.Core.GodotTileSet where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern BITMASK_2X2 :: Int pattern BITMASK_2X2 = 0 pattern BITMASK_3X3 :: Int pattern BITMASK_3X3 = 2 pattern BIND_BOTTOMLEFT :: Int pattern BIND_BOTTOMLEFT = 64 pattern BIND_LEFT :: Int pattern BIND_LEFT = 8 pattern ATLAS_TILE :: Int pattern ATLAS_TILE = 2 pattern BITMASK_3X3_MINIMAL :: Int pattern BITMASK_3X3_MINIMAL = 1 pattern BIND_RIGHT :: Int pattern BIND_RIGHT = 32 pattern BIND_TOPLEFT :: Int pattern BIND_TOPLEFT = 1 pattern BIND_BOTTOM :: Int pattern BIND_BOTTOM = 128 pattern BIND_BOTTOMRIGHT :: Int pattern BIND_BOTTOMRIGHT = 256 pattern AUTO_TILE :: Int pattern AUTO_TILE = 1 pattern BIND_TOP :: Int pattern BIND_TOP = 2 pattern BIND_TOPRIGHT :: Int pattern BIND_TOPRIGHT = 4 pattern SINGLE_TILE :: Int pattern SINGLE_TILE = 0