module Godot.Core.GodotVisualScriptPropertySet where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern CALL_MODE_BASIC_TYPE :: Int pattern CALL_MODE_BASIC_TYPE = 3 pattern ASSIGN_OP_SHIFT_LEFT :: Int pattern ASSIGN_OP_SHIFT_LEFT = 6 pattern ASSIGN_OP_DIV :: Int pattern ASSIGN_OP_DIV = 4 pattern ASSIGN_OP_MOD :: Int pattern ASSIGN_OP_MOD = 5 pattern CALL_MODE_NODE_PATH :: Int pattern CALL_MODE_NODE_PATH = 1 pattern ASSIGN_OP_BIT_OR :: Int pattern ASSIGN_OP_BIT_OR = 9 pattern ASSIGN_OP_SHIFT_RIGHT :: Int pattern ASSIGN_OP_SHIFT_RIGHT = 7 pattern ASSIGN_OP_NONE :: Int pattern ASSIGN_OP_NONE = 0 pattern ASSIGN_OP_ADD :: Int pattern ASSIGN_OP_ADD = 1 pattern ASSIGN_OP_MUL :: Int pattern ASSIGN_OP_MUL = 3 pattern ASSIGN_OP_SUB :: Int pattern ASSIGN_OP_SUB = 2 pattern ASSIGN_OP_BIT_AND :: Int pattern ASSIGN_OP_BIT_AND = 8 pattern CALL_MODE_SELF :: Int pattern CALL_MODE_SELF = 0 pattern CALL_MODE_INSTANCE :: Int pattern CALL_MODE_INSTANCE = 2 pattern ASSIGN_OP_BIT_XOR :: Int pattern ASSIGN_OP_BIT_XOR = 10