module Godot.Core.GodotVisualShader where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern NODE_ID_INVALID :: Int pattern NODE_ID_INVALID = -1 pattern TYPE_VERTEX :: Int pattern TYPE_VERTEX = 0 pattern TYPE_FRAGMENT :: Int pattern TYPE_FRAGMENT = 1 pattern NODE_ID_OUTPUT :: Int pattern NODE_ID_OUTPUT = 0 pattern TYPE_MAX :: Int pattern TYPE_MAX = 3 pattern TYPE_LIGHT :: Int pattern TYPE_LIGHT = 2