module Godot.Core.GodotVisualShaderNode where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto editor_refresh_request :: Signal GodotVisualShaderNode editor_refresh_request = Signal "editor_refresh_request"