module Godot.Core.GodotVisualShaderNodeInput where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto input_type_changed :: Signal GodotVisualShaderNodeInput input_type_changed = Signal "input_type_changed"