module Godot.Core.GodotVisualShaderNodeTransformVecMult where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern OP_AxB :: Int pattern OP_AxB = 0 pattern OP_BxA :: Int pattern OP_BxA = 1 pattern OP_3x3_BxA :: Int pattern OP_3x3_BxA = 3 pattern OP_3x3_AxB :: Int pattern OP_3x3_AxB = 2