module Godot.Core.GodotWebSocketClient where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto server_close_request :: Signal GodotWebSocketClient server_close_request = Signal "server_close_request" connection_established :: Signal GodotWebSocketClient connection_established = Signal "connection_established" data_received :: Signal GodotWebSocketClient data_received = Signal "data_received" connection_error :: Signal GodotWebSocketClient connection_error = Signal "connection_error" connection_closed :: Signal GodotWebSocketClient connection_closed = Signal "connection_closed"