module Godot.Core.GodotWebSocketMultiplayerPeer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto peer_packet :: Signal GodotWebSocketMultiplayerPeer peer_packet = Signal "peer_packet"