module Godot.Core.GodotWebSocketServer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto client_close_request :: Signal GodotWebSocketServer client_close_request = Signal "client_close_request" data_received :: Signal GodotWebSocketServer data_received = Signal "data_received" client_connected :: Signal GodotWebSocketServer client_connected = Signal "client_connected" client_disconnected :: Signal GodotWebSocketServer client_disconnected = Signal "client_disconnected"