module Godot.Core.Godot_Thread where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern PRIORITY_NORMAL :: Int pattern PRIORITY_NORMAL = 1 pattern PRIORITY_LOW :: Int pattern PRIORITY_LOW = 0 pattern PRIORITY_HIGH :: Int pattern PRIORITY_HIGH = 2