module Godot.Tools.GodotEditorFileDialog where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern ACCESS_RESOURCES :: Int pattern ACCESS_RESOURCES = 0 pattern DISPLAY_THUMBNAILS :: Int pattern DISPLAY_THUMBNAILS = 0 pattern MODE_OPEN_FILES :: Int pattern MODE_OPEN_FILES = 1 pattern MODE_OPEN_FILE :: Int pattern MODE_OPEN_FILE = 0 pattern MODE_SAVE_FILE :: Int pattern MODE_SAVE_FILE = 4 pattern DISPLAY_LIST :: Int pattern DISPLAY_LIST = 1 pattern ACCESS_USERDATA :: Int pattern ACCESS_USERDATA = 1 pattern ACCESS_FILESYSTEM :: Int pattern ACCESS_FILESYSTEM = 2 pattern MODE_OPEN_DIR :: Int pattern MODE_OPEN_DIR = 2 pattern MODE_OPEN_ANY :: Int pattern MODE_OPEN_ANY = 3 files_selected :: Signal GodotEditorFileDialog files_selected = Signal "files_selected" dir_selected :: Signal GodotEditorFileDialog dir_selected = Signal "dir_selected" file_selected :: Signal GodotEditorFileDialog file_selected = Signal "file_selected"