module Godot.Tools.GodotEditorFileSystem where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto resources_reimported :: Signal GodotEditorFileSystem resources_reimported = Signal "resources_reimported" sources_changed :: Signal GodotEditorFileSystem sources_changed = Signal "sources_changed" filesystem_changed :: Signal GodotEditorFileSystem filesystem_changed = Signal "filesystem_changed"