module Godot.Tools.GodotEditorProperty where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto object_id_selected :: Signal GodotEditorProperty object_id_selected = Signal "object_id_selected" property_checked :: Signal GodotEditorProperty property_checked = Signal "property_checked" property_keyed_with_value :: Signal GodotEditorProperty property_keyed_with_value = Signal "property_keyed_with_value" property_keyed :: Signal GodotEditorProperty property_keyed = Signal "property_keyed" property_changed :: Signal GodotEditorProperty property_changed = Signal "property_changed" resource_selected :: Signal GodotEditorProperty resource_selected = Signal "resource_selected" selected :: Signal GodotEditorProperty selected = Signal "selected" multiple_properties_changed :: Signal GodotEditorProperty multiple_properties_changed = Signal "multiple_properties_changed"