module Godot.Tools.Godot_VisualScriptEditor where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto custom_nodes_updated :: Signal Godot_VisualScriptEditor custom_nodes_updated = Signal "custom_nodes_updated"