{-# LANGUAGE DataKinds          #-}
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric      #-}
{-# LANGUAGE FlexibleInstances  #-}
{-# LANGUAGE NoImplicitPrelude  #-}
{-# LANGUAGE OverloadedStrings  #-}
{-# LANGUAGE RecordWildCards    #-}
{-# LANGUAGE TypeFamilies       #-}
{-# LANGUAGE TypeOperators      #-}

{-# OPTIONS_GHC -fno-warn-duplicate-exports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds      #-}
{-# OPTIONS_GHC -fno-warn-unused-imports    #-}

-- |
-- Module      : Network.Google.Resource.Games.Achievements.List
-- Copyright   : (c) 2015-2016 Brendan Hay
-- License     : Mozilla Public License, v. 2.0.
-- Maintainer  : Brendan Hay <brendan.g.hay@gmail.com>
-- Stability   : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Lists the progress for all your application\'s achievements for the
-- currently authenticated player.
--
-- /See:/ <https://developers.google.com/games/services/ Google Play Game Services API Reference> for @games.achievements.list@.
module Network.Google.Resource.Games.Achievements.List
    (
    -- * REST Resource
      AchievementsListResource

    -- * Creating a Request
    , achievementsList
    , AchievementsList

    -- * Request Lenses
    , alState
    , alConsistencyToken
    , alLanguage
    , alPageToken
    , alPlayerId
    , alMaxResults
    ) where

import           Network.Google.Games.Types
import           Network.Google.Prelude

-- | A resource alias for @games.achievements.list@ method which the
-- 'AchievementsList' request conforms to.
type AchievementsListResource =
     "games" :>
       "v1" :>
         "players" :>
           Capture "playerId" Text :>
             "achievements" :>
               QueryParam "state" AchievementsListState :>
                 QueryParam "consistencyToken" (Textual Int64) :>
                   QueryParam "language" Text :>
                     QueryParam "pageToken" Text :>
                       QueryParam "maxResults" (Textual Int32) :>
                         QueryParam "alt" AltJSON :>
                           Get '[JSON] PlayerAchievementListResponse

-- | Lists the progress for all your application\'s achievements for the
-- currently authenticated player.
--
-- /See:/ 'achievementsList' smart constructor.
data AchievementsList = AchievementsList'
    { _alState            :: !(Maybe AchievementsListState)
    , _alConsistencyToken :: !(Maybe (Textual Int64))
    , _alLanguage         :: !(Maybe Text)
    , _alPageToken        :: !(Maybe Text)
    , _alPlayerId         :: !Text
    , _alMaxResults       :: !(Maybe (Textual Int32))
    } deriving (Eq,Show,Data,Typeable,Generic)

-- | Creates a value of 'AchievementsList' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'alState'
--
-- * 'alConsistencyToken'
--
-- * 'alLanguage'
--
-- * 'alPageToken'
--
-- * 'alPlayerId'
--
-- * 'alMaxResults'
achievementsList
    :: Text -- ^ 'alPlayerId'
    -> AchievementsList
achievementsList pAlPlayerId_ =
    AchievementsList'
    { _alState = Nothing
    , _alConsistencyToken = Nothing
    , _alLanguage = Nothing
    , _alPageToken = Nothing
    , _alPlayerId = pAlPlayerId_
    , _alMaxResults = Nothing
    }

-- | Tells the server to return only achievements with the specified state.
-- If this parameter isn\'t specified, all achievements are returned.
alState :: Lens' AchievementsList (Maybe AchievementsListState)
alState = lens _alState (\ s a -> s{_alState = a})

-- | The last-seen mutation timestamp.
alConsistencyToken :: Lens' AchievementsList (Maybe Int64)
alConsistencyToken
  = lens _alConsistencyToken
      (\ s a -> s{_alConsistencyToken = a})
      . mapping _Coerce

-- | The preferred language to use for strings returned by this method.
alLanguage :: Lens' AchievementsList (Maybe Text)
alLanguage
  = lens _alLanguage (\ s a -> s{_alLanguage = a})

-- | The token returned by the previous request.
alPageToken :: Lens' AchievementsList (Maybe Text)
alPageToken
  = lens _alPageToken (\ s a -> s{_alPageToken = a})

-- | A player ID. A value of me may be used in place of the authenticated
-- player\'s ID.
alPlayerId :: Lens' AchievementsList Text
alPlayerId
  = lens _alPlayerId (\ s a -> s{_alPlayerId = a})

-- | The maximum number of achievement resources to return in the response,
-- used for paging. For any response, the actual number of achievement
-- resources returned may be less than the specified maxResults.
alMaxResults :: Lens' AchievementsList (Maybe Int32)
alMaxResults
  = lens _alMaxResults (\ s a -> s{_alMaxResults = a})
      . mapping _Coerce

instance GoogleRequest AchievementsList where
        type Rs AchievementsList =
             PlayerAchievementListResponse
        type Scopes AchievementsList =
             '["https://www.googleapis.com/auth/games",
               "https://www.googleapis.com/auth/plus.login"]
        requestClient AchievementsList'{..}
          = go _alPlayerId _alState _alConsistencyToken
              _alLanguage
              _alPageToken
              _alMaxResults
              (Just AltJSON)
              gamesService
          where go
                  = buildClient
                      (Proxy :: Proxy AchievementsListResource)
                      mempty