VkBool32|A robustBufferAccess VkBool32|A fullDrawIndexUint32 VkBool32|A imageCubeArray VkBool32|A independentBlend VkBool32|A geometryShader VkBool32|A tessellationShader VkBool32|A sampleRateShading VkBool32|A dualSrcBlend VkBool32|A logicOp VkBool32|A multiDrawIndirect VkBool32|A drawIndirectFirstInstance VkBool32|A depthClamp VkBool32|A depthBiasClamp VkBool32|A fillModeNonSolid VkBool32|A depthBounds VkBool32|A wideLines VkBool32|A largePoints VkBool32|A alphaToOne VkBool32|A multiViewport VkBool32|A samplerAnisotropy VkBool32|A textureCompressionETC2 VkBool32|A textureCompressionASTC_LDR VkBool32|A textureCompressionBC VkBool32|A occlusionQueryPrecise VkBool32|A pipelineStatisticsQuery VkBool32|A vertexPipelineStoresAndAtomics VkBool32|A fragmentStoresAndAtomics VkBool32|A shaderTessellationAndGeometryPointSize VkBool32|A shaderImageGatherExtended VkBool32|A shaderStorageImageExtendedFormats VkBool32|A shaderStorageImageMultisample VkBool32|A shaderStorageImageReadWithoutFormat VkBool32|A shaderStorageImageWriteWithoutFormat VkBool32|A shaderUniformBufferArrayDynamicIndexing VkBool32|A shaderSampledImageArrayDynamicIndexing VkBool32|A shaderStorageBufferArrayDynamicIndexing VkBool32|A shaderStorageImageArrayDynamicIndexing VkBool32|A shaderClipDistance VkBool32|A shaderCullDistance VkBool32|A shaderFloat64 VkBool32|A shaderInt64 VkBool32|A shaderInt16 VkBool32|A shaderResourceResidency VkBool32|A shaderResourceMinLod VkBool32|A sparseBinding VkBool32|A sparseResidencyBuffer VkBool32|A sparseResidencyImage2D VkBool32|A sparseResidencyImage3D VkBool32|A sparseResidency2Samples VkBool32|A sparseResidency4Samples VkBool32|A sparseResidency8Samples VkBool32|A sparseResidency16Samples VkBool32|A sparseResidencyAliased VkBool32|A variableMultisampleRate VkBool32|A inheritedQueries