VkStructureType|A sType void*|A pNext VkBool32|A shaderInputAttachmentArrayDynamicIndexing VkBool32|A shaderUniformTexelBufferArrayDynamicIndexing VkBool32|A shaderStorageTexelBufferArrayDynamicIndexing VkBool32|A shaderUniformBufferArrayNonUniformIndexing VkBool32|A shaderSampledImageArrayNonUniformIndexing VkBool32|A shaderStorageBufferArrayNonUniformIndexing VkBool32|A shaderStorageImageArrayNonUniformIndexing VkBool32|A shaderInputAttachmentArrayNonUniformIndexing VkBool32|A shaderUniformTexelBufferArrayNonUniformIndexing VkBool32|A shaderStorageTexelBufferArrayNonUniformIndexing VkBool32|A descriptorBindingUniformBufferUpdateAfterBind VkBool32|A descriptorBindingSampledImageUpdateAfterBind VkBool32|A descriptorBindingStorageImageUpdateAfterBind VkBool32|A descriptorBindingStorageBufferUpdateAfterBind VkBool32|A descriptorBindingUniformTexelBufferUpdateAfterBind VkBool32|A descriptorBindingStorageTexelBufferUpdateAfterBind VkBool32|A descriptorBindingUpdateUnusedWhilePending VkBool32|A descriptorBindingPartiallyBound VkBool32|A descriptorBindingVariableDescriptorCount VkBool32|A runtimeDescriptorArray