VkBool32|A robustBufferAccess
VkBool32|A fullDrawIndexUint32
VkBool32|A imageCubeArray
VkBool32|A independentBlend
VkBool32|A geometryShader
VkBool32|A tessellationShader
VkBool32|A sampleRateShading
VkBool32|A dualSrcBlend
VkBool32|A logicOp
VkBool32|A multiDrawIndirect
VkBool32|A drawIndirectFirstInstance
VkBool32|A depthClamp
VkBool32|A depthBiasClamp
VkBool32|A fillModeNonSolid
VkBool32|A depthBounds
VkBool32|A wideLines
VkBool32|A largePoints
VkBool32|A alphaToOne
VkBool32|A multiViewport
VkBool32|A samplerAnisotropy
VkBool32|A textureCompressionETC2
VkBool32|A textureCompressionASTC_LDR
VkBool32|A textureCompressionBC
VkBool32|A occlusionQueryPrecise
VkBool32|A pipelineStatisticsQuery
VkBool32|A vertexPipelineStoresAndAtomics
VkBool32|A fragmentStoresAndAtomics
VkBool32|A shaderTessellationAndGeometryPointSize
VkBool32|A shaderImageGatherExtended
VkBool32|A shaderStorageImageExtendedFormats
VkBool32|A shaderStorageImageMultisample
VkBool32|A shaderStorageImageReadWithoutFormat
VkBool32|A shaderStorageImageWriteWithoutFormat
VkBool32|A shaderUniformBufferArrayDynamicIndexing
VkBool32|A shaderSampledImageArrayDynamicIndexing
VkBool32|A shaderStorageBufferArrayDynamicIndexing
VkBool32|A shaderStorageImageArrayDynamicIndexing
VkBool32|A shaderClipDistance
VkBool32|A shaderCullDistance
VkBool32|A shaderFloat64
VkBool32|A shaderInt64
VkBool32|A shaderInt16
VkBool32|A shaderResourceResidency
VkBool32|A shaderResourceMinLod
VkBool32|A sparseBinding
VkBool32|A sparseResidencyBuffer
VkBool32|A sparseResidencyImage2D
VkBool32|A sparseResidencyImage3D
VkBool32|A sparseResidency2Samples
VkBool32|A sparseResidency4Samples
VkBool32|A sparseResidency8Samples
VkBool32|A sparseResidency16Samples
VkBool32|A sparseResidencyAliased
VkBool32|A variableMultisampleRate
VkBool32|A inheritedQueries
