/******************************************************************************************* * * raylib [audio] example - Music playing (streaming) * * Example originally created with raylib 1.3, last time updated with raylib 4.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); InitAudioDevice(); // Initialize audio device Music music = LoadMusicStream("resources/country.mp3"); PlayMusicStream(music); float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f] bool pause = false; // Music playing paused SetTargetFPS(30); // Set our game to run at 30 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateMusicStream(music); // Update music buffer with new stream data // Restart music playing (stop and play) if (IsKeyPressed(KEY_SPACE)) { StopMusicStream(music); PlayMusicStream(music); } // Pause/Resume music playing if (IsKeyPressed(KEY_P)) { pause = !pause; if (pause) PauseMusicStream(music); else ResumeMusicStream(music); } // Get normalized time played for current music stream timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music); if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); DrawRectangle(200, 200, 400, 12, LIGHTGRAY); DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON); DrawRectangleLines(200, 200, 400, 12, GRAY); DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadMusicStream(music); // Unload music stream buffers from RAM CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }