/******************************************************************************************* * * raylib [shapes] example - draw rectangle rounded (with gui options) * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include #define RAYGUI_IMPLEMENTATION #include "raygui.h" // Required for GUI controls //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded"); float roundness = 0.2f; float width = 200.0f; float height = 100.0f; float segments = 0.0f; float lineThick = 1.0f; bool drawRect = false; bool drawRoundedRect = true; bool drawRoundedLines = false; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- Rectangle rec = { ((float)GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2.0f, (float)width, (float)height }; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f)); if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f)); if (drawRoundedLines) DrawRectangleRoundedLines(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f)); // Draw GUI controls //------------------------------------------------------------------------------ GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, &width, 0, (float)GetScreenWidth() - 300); GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, &height, 0, (float)GetScreenHeight() - 50); GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, &roundness, 0.0f, 1.0f); GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, &lineThick, 0, 20); GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, &segments, 0, 60); GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", &drawRoundedRect); GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", &drawRoundedLines); GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", &drawRect); //------------------------------------------------------------------------------ DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }