/******************************************************************************************* * * raylib [shapes] example - easings ball anim * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #include "reasings.h" // Required for easing functions //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim"); // Ball variable value to be animated with easings int ballPositionX = -100; int ballRadius = 20; float ballAlpha = 0.0f; int state = 0; int framesCounter = 0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (state == 0) // Move ball position X with easing { framesCounter++; ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120); if (framesCounter >= 120) { framesCounter = 0; state = 1; } } else if (state == 1) // Increase ball radius with easing { framesCounter++; ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200); if (framesCounter >= 200) { framesCounter = 0; state = 2; } } else if (state == 2) // Change ball alpha with easing (background color blending) { framesCounter++; ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200); if (framesCounter >= 200) { framesCounter = 0; state = 3; } } else if (state == 3) // Reset state to play again { if (IsKeyPressed(KEY_ENTER)) { // Reset required variables to play again ballPositionX = -100; ballRadius = 20; ballAlpha = 0.0f; state = 0; } } if (IsKeyPressed(KEY_R)) framesCounter = 0; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha)); if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }